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Content related to Top 5 Agile Myths: Myth #2 Agile Teams are Made Up of Only Developers

SharePointSaga! Determining Which Version of SharePoint is Right for Your Migration

In this trilogy + prequel blog series we will explore all the possibilities of your SharePoint upgrade/migration journey. “Punch it!!” Episode 1: Exploring SharePoint 2016, 2019, and Online (The Phantom Versions) Microsoft’s SharePoint products and technologies have enjoyed explosive growth … Continue reading »

Using Knowledge Graph Data Models to Solve Real Business Problems

A successful business today must possess the capacity to quickly glean valuable insights from massive amounts of data and information coming from diverse sources. The scale and speed at which companies are generating data and information, however, often makes this … Continue reading »

Increase the Re-Use of Knowledge Assets with Semantic Hubs

In my last blog, I discussed how knowledge graphs aggregate information from multiple systems to enable powerful search and discovery tools. A semantic hub (or semantic middleware) is a metadata-enhanced bridge that connects a knowledge graph to user-facing applications, helping … Continue reading »

Developing Good KM Habits to Make KM Stick

Clients often ask me how to make Knowledge Management (KM) a seamless part of their workforce’s day-to-day operations. They want to know how to shift people’s perceptions from KM as “another thing I have to do in addition to my … Continue reading »

The Roadmap to Open, Accessible, and Machine-Readable Data

In January, the federal government passed a new law to improve data management at federal agencies, H.R. 4174, the “Foundations for Evidence-based Policymaking Act of 2018”. The law includes the Open, Public, Electronic, and Necessary Government Data Act, or the … Continue reading »

Complement Your Change Management Efforts with Gamification

Despite being a relatively new concept in the KM field, gamification is already an overused term that gets thrown around in virtually any initiative. Defined as an organization’s use of design and insights from video games to increase participant engagement … Continue reading »